In the mid 1980's everyone I knew who owned a BBC computer owned a copy of elite, it was a revolutionary title and I wasted weeks during the school holidays lost in space tangling with vipers and Thargoids. In the mid 1980's everyone I knew who owned a BBC computer owned a copy of A missed opportunity to build upon a great title from the past. … ExpandĪ missed opportunity to build upon a great title from the past. Many times features or fixes requested in the forums have "magically" appeared in the game showing that the guys at Frontier actually do really care about our opinions - this also corroborated by some of the senior Frontier staff frequently posting and engaging in debates and clarifications with the players. Live fast, die hard! In addition, Frontier Developments have shown to be a great company, constantly hearing and answering their customers and changing the game to suit people's requests. Mind though - this game isn't easy and doesn't hold your hand - your actions have consequences and there is no magic immunity nets. No issues with the netcode (for me) and overall an excellent experience. Trading is finally fixed and logical again, combat feels great. The latest fixes during Beta and Gamma have done an excellent job to improve the stability and overall balance of the game. The foundation is very solid and it can get only better with the promised development after release that will continue to expand the base of the game while also working on major expansions like planetary landings and first person. As per 2.07 (last pre-launch update) it feels good, looks better and plays great.
As per 2.07 Elite is back! New, upgraded and shiny but at the core it's still Elite - you, your ship and the universe of possibilities.
Elite is back! New, upgraded and shiny but at the core it's still Elite - you, your ship and the universe of possibilities.